LFGG
GamesTastesMatchesLFGNews
© LFGGPrivacyTermsSupport LFGGFoundersGame data from IGDB · Avatars: Bottts by Pablo Stanley, via DiceBear
Sign in

Ad

Go ad-free with a membership, from $2/mo→

Ad

Go ad-free

Supporters never see ads, and get profile themes, deep stats and Steam extras.

$2/mo

billed yearly

Become a Supporter

Ad

✦

Founding Patron

A numbered lifetime pass and your name in the Hall of Founders.

$50 once

199 of 200 left

See the pass
Dead or Alive 2

Dead or Alive 2

by Team NINJA · published by Tecmo · Dead or Alive series

Official site ↗

1999 · PS2, DC, Arcade

FightingArcadeActionSingle-playerMultiplayerCo-opThird personSide view

Dead or Alive 2 is a fighting game in the Dead or Alive series. The gameplay of DOA2, and all subsequent Dead or Alive games, borrows heavily from the Virtua Fighter series, but makes some key changes that drastically changes the way Dead or Alive is played in comparison to Virtua Fighter. In DOA2, the basis of the entire fighting system is the circular relationship between three types of moves: blows, throws, and holds.The other defining feature of DOA2, aside from blows/throws/holds, is its stun system. In DOA2 many attacks upon hitting will inflict a stun on the opponent. While stunned, the opponent cannot attack, and cannot guard, but they can hold. If the attacker lands a non-knockdown, non-launching attack while the opponent is stunned, the opponent will be re-stunned in a new way, depending on what attack was landed. A major difference between DOA2 and other fighters was in the safety and non-punishability of attacks, both upon hitting and upon being blocked. Most blows in DOA2 can be punished on hit and block by each character's faster throws, making blow-based offense very risky. In addition to the normal rules of juggling, each character also fits into a specific weight category, which affects how the character responds to being launched and being juggled. In DOA2, fights can occur on either water or ice; when a character is on such a surface, all non-knockdown, non-launching attacks will induce a stun on any successful hit. Walls and falls in the middle of stages are everywhere in the game. Many stages are also multi-tiered: to get to other areas of the stage, one character must be knocked off a ledge and fall into the next area. These falls deal usually fairly high damage, but cannot knock the opponent out. Other notable features included introducing CG cutscenes in line with the plot, replacing the original "Danger Zone" areas in stages with fully interactive ones, allowing players to juggle each other into walls, propelling characters from landmarks for more damage.

Story

Fame Douglas, founder and CEO of DOATEC was killed at the end of the 20th century. He was renowned as the sponsor of the legendary Dead or Alive World Combat Championship. After his death, the world began to become chaotic. In the middle of the chaos, it was announced that the second Dead or Alive World Combat Championship will be held. The purpose and significance of the tournament changed after Douglas' death. The promoter of the second Dead or Alive Championship, who is fond of conflicts and jealous of the strong, is responsible for Douglas's death. The new promoter, Victor Donovan, is more than a corrupt mastermind, but a man of pure evil. His involvement in the tournament began to bring a sense of terror to the world, resulting in the infamous tengu disaster.

No ratings yet

Critics (IGDB)80/100

Played
0
Playing
0
Backlogs
0
Wishlists
0

Sign in to rate, log and review.

Media

Looking for group

See all+ Find a group

Reviews

No reviews yet. Be the first.

Nobody's looking for a group for this game right now.

Similar games

Dead or Alive 3

Dead or Alive 3

Tekken 3

Tekken 3

Dead or Alive 4

Dead or Alive 4

Tekken

Tekken

Dead or Alive 5

Dead or Alive 5

Tekken 6

Tekken 6