LFGG
GamesTastesMatchesLFGNews
© LFGGPrivacyTermsSupport LFGGFoundersGame data from IGDB · Avatars: Bottts by Pablo Stanley, via DiceBear
Sign in

Ad

Go ad-free with a membership, from $2/mo→

Ad

Go ad-free

Supporters never see ads, and get profile themes, deep stats and Steam extras.

$2/mo

billed yearly

Become a Supporter

Ad

✦

Founding Patron

A numbered lifetime pass and your name in the Hall of Founders.

$50 once

199 of 200 left

See the pass
Galaga '88

Galaga '88

by Namco · published by Micomsoft, Namco Bandai Games · Galaxian, Galaga series

1987 · Wii, Game Gear, Arcade, turbografx16, Sharp X68000

ShooterArcadeActionSingle-playerSci-fiSide view

The gameplay in Galaga '88 is built on the same premise as that of the original Galaga game, but is in many ways more complex and more difficult. The game is divided into a series of 29 Stages distributed through eight Worlds. The starship Galaga accelerates between Stages and Worlds and even to higher dimensions (go to the section on Dimensional Travel below to find out more). With the exception of the third and eighth, each World culminates in a Challenging Stage. There are six such stages to engage in any full game, and each begins with the on-screen announcement "That's Galactic Dancin'!" and has its own YM2151-generated song to which the enemy formations dance. In any given Challenging Stage, both the design of the enemies and their dancing formations shall vary according to the player's current Dimension. As in Galaga, the objective is to destroy all forty enemies before they fly away off the screen. However, refraining completely from touching any controls for the duration of a Challenging Stage awards a "secret bonus" ranging in value from 10000 to 25000 points, and equal to the "special bonus" which would have been awarded for destroying all forty enemy aliens instead. Galaga '88 introduces a variety of new enemies and behaviors. Most of these special enemies are worth varying amounts of bonus points when destroyed. Some enemies can combine into larger enemies which take multiple hits to destroy, while others arrive in eggs, explode in a shower of fireworks, grow with multiple hits, or sport armor which makes them invincible while in formation. Certain enemies drop small formations of tiny creatures that wiggle their way down the screen, and still others can act as escorts to incoming groups of enemies and then quickly dive at the player before leaving the game. Most stages also include various obstacles which appear once the enemy formation has been assembled. These can be destroyed with either one or several shots, and the first one on each stage will leave a "Warp Capsule". At the start of the game, the player can select how many Galaga starships to start with (one or two), affecting their number of remaining lives. The game ends after the final boss is defeated (or when the player's last ship is destroyed or captured) - in the latter case, the player can continue the game for an additional credit. The Game Over screen shows the player's hit-miss ratio and a visual representation of their progress. If the player reaches Stage 27, the game also shows a picture of the final boss (damaged if defeated, but silhouetted if not). If the arcade operator has set the "continue" option to "on", the player also cannot continue if he is defeated on Stages 27-29.

No ratings yet

Played
0
Playing
0
Backlogs
0
Wishlists
0

Sign in to rate, log and review.

Media

Looking for group

See all+ Find a group

Reviews

Nobody's looking for a group for this game right now.

Similar games

Gaplus

Gaplus

Forgotten Worlds

Forgotten Worlds

Demon Attack

Demon Attack

Wild Guns

Wild Guns

Raiden II

Raiden II

R-Type II

R-Type II

No reviews yet. Be the first.